Summary:
Develop and maintain the Networking System of our proprietary game engine.
Improve and optimize our existing codebase.
Co-design and co-develop new networking features.
Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences.
Develop and maintain cross-platform interfaces to third-party online services like Steam, Epic, GOG, PSN, Xbox Live.
Create and maintain technical documentation.
Some of your responsibilities:
Work with a team of experienced engineers to design and implement a wide variety of systems to support online games Develop and integrate platform features as well as modify and improve existing platform technology to support their needs Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios.Document systems thoroughly, both in terms of technical design and end-user APIs Provide ongoing support for existing applications Optimize network use to resolve issues related to replication, latency, and bandwidth Other duties as assigned Architect solutions for connecting clients to a game server Desired qualifications:
Strong C++ programming skillsExperience with low-level network programming for multiplayer gamesFamiliar with implementing client/server architectureKnowledge of network and server security issuesExperience as a network programmer on at least one shipped multiplayer gamesAbility to write clear, maintainable, portable codeProactive, autonomous and self-motivatedStrong communication and interpersonal skillsEnsure all code is documented in line with relevant proceduresPassion for real-time strategy or roleplaying games is welcomedApplicants must be authorized to work in Germany/E.UFluent in written and spoken English